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Games 4 Therapy

Keep It! Is an iPhone application, that attempts to in a playful way fight against harmful thoughts of people that are recovering from a psychosis, in situations with lots of stimuli.

The application helps the users to structure their thoughts, creating a mind map, and tries to re-orientate the user on a more positive/healthy way of thinking by providing him questions and messages that he can answer writing a note, or just thinking about it. The mood and intensity of the thought (pattern) that is bothering the user is actively portrayed in the interface of the app in order to make the actual process more playful; the user needs to make a color bar, that is representing the bothering thought, disappear from the back of the screen.

Keep It! Is an application in development. The usability still requires further collaboration with mental health professionals. The project has been created by designers and any of the assumptions that the project proposes should be taken only as ideas to be tested.

Contact person: project coach Marco van Hout

Amsterdam Hackable Metropolis

The idea of hackable city making is to involve citizens in the process of the development of the city. With Fietsersbond Herontwerp, citizens can actively participate in the process of redesigning the streets. This tool makes it possible for cyclists to hack the design proposals of the municipality and collaboratively create the best solutions for local traffic situations.

Contact person: Margreet Riphagen

Games 4 Health

Sedentary behavior is a common problem in today’s society, relating to several health issues. Desk jobs often cause employees to sit behind their computer for hours on end, without getting the active breaks that they need. To turn this around, the LumiMate was developed. It is an ambient interactive LED screen, connected to a sensor in the chair, that suggests the employee to take a break. Using the principle of intrinsic motivation and autonomy, the light does not force employees to take a break, but is merely an indication for how low long the employee has been seated. Game modes have been included for a more social interaction.

Contact person: project coach Marco van Hout