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Virtual Cinema

About the project:

This project, which was brought to life by Mirjam Vosmeer at the Interaction & Games Lab focused on the use of 360 video capturing technology to create Drama. The film is a transmedia extension of “Project Orpheus”, a new science fiction television series produced by the broadcasting giant AVROTROS. The team took the existing scripts from the television series and focused on key themes and elements to write and create a supporting 360 degree film for the series. The technology and VR production expertise was supplied by WE MAKE VR and crew from the television series itself aided in the production. One of the key things that seperates this VR Film from others is the use of Binaural Sound from AMP AMSTERDAM.  The VR experience is to be debuted alongside the launch of the television series in February 2016.

 

The Hive Co- creation

A lot of people visit museums, some do so to learn something new while others just want a nice day out. Whatever their motivations are, they’re all expecting a certain experience. However, this experience is not always completely fullfil . On the other hand, museum professionals are challenged to make exhibitions that fit the needs of their visitors and try to give them the best experience possible. They often do this without actually communicating with them, which makes their job even more challenging sometimes. With the collaboration of CREATE-IT and No More Mondays we created The Hive, a toolkit that facilitates co-creation workshops for the creation of new exhibitions between museum professionals and visitors.

This toolkit consists of a set of tools, which museum professionals need to set up their first co-creation, such as instructions, activity cards, a game board and a website. The Hive will help museum professionals to get engaged with their community and improve museum experiences.

Encounter

The emergence of public screens in urban environments is linked to the commercialization of the public domain, insofar as their content is primarily ad- based. Inhabitants of cities are thus treated as consumers rather than citizens. Artists and media activists have frequently attempted to subvert this commercialized approach. In collaboration with Het Nederlands instituut voor Beeld en Geluid (the Dutch Sound and Vision Institute), this study demonstrates that, through the creation of meaningful and location-specific content on semi-public and public screens, inhabitants are motivated to become active citizens rather than passive consumers. Here, the active citizen is encouraged to have a random encounter, or conversation with another person. In this way, this study shows that screens can transform interactions in large cities in an interpersonal and refreshing way.