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Space Challenge

Team

Tarun Bhandari tarun_b@nid.edu
Lisa Greuter lm.greuter@gmail.com
Brun van der Horst brun@brunvanderhorst.nl

Commissioner: European Space Agency

Description

How can understanding and engagement be increased in broad audiences in the processes involved in space missions? Together with ESA we are designing a playful method to create awareness about the challenges that a space mission encounters.

“Shaping” the Product

Hello guys,

So, we’re half way through. How time flies! (Wait, that’s an other team, sorry) But seriously, we’re not there yet. Let me fill you in with what we did this sprint (the fourth sprint).

Let me first say that it feels like we did do less than previous sprints. This could be right, when you think about it, we didn’t have many days as usual cause of all the National holidays (which are also nice, don’t get me wrong ;-)) Okay, let’s go!

Like any other sprint, this sprint the framework was still in development. Michel worked really hard on this and the game gets more and more “shaped” (ha, there’s that word again!) which is good 🙂

Also the art style has been improving a lot. Brûn and Yuna have been working on defining the graphical elements like buildings and the overall UI (user interface). Soon they’re going to test the art style with the target group and see if they like it. But this probably will be happening within the next sprint.

03 - Concept artwork2

ESA SPACE CHALLENGE Pitch 04.001

As if for me and Tarun: we’ve been working together on the script for the game. So, the amount of levels, quests, tasks, flow etc. First, I finalized the story concepts and showed them to ESA. After that Tarun and I made a couple of documents like the script for the tutorial, the cut-scene (video before the game starts) and the MoSCoW diagram, which is a table document with “Must haves”, “Should haves” and “Could haves” for the game.

THETIMETRAVELDINOSAUR-STORYBOARD2

Storyboard 1st concept

THETIMETRAVELHERO-STORYBOARD2

Storyboard 2nd concept

 

In order to test the stories with the target group I made an online survey where people could fill in their preference for one particular story. Next sprint I will be testing the stories again but then in person, instead of online.

Okay almost there! Are you still awake?
Last but not least; we made a document with all the key information that’s important in case of our project. Think of a clear problem statement, the target group, ESA’s goal, our goal and a few limitations and needs when it comes to the product we’ll be delivering. This document is also pretty valuable for our own personal theses.

And that’s pretty much it.
Thanks again for reading and see you next sprint!

Cheers

 

Paper Prototyping

Good to see you’re still here! We haven’t been posting much new things on the blog since we were quite busy with developing our ideas for the game. This went really well. After the ideation phase, we made certain levels of the mini games we want to implement in the game, in paper form. This is called paper prototyping.

Next week we are about to test the paper prototypes with participants falling in our target group. We’re very curious on how people will react on the mini games and if they get the game mechanics. Here are some photos of the paper prototypes:

IMG_1276 IMG_1279 IMG_1272 IMG_1277 IMG_1280 IMG_1271 IMG_1275 IMG_1278