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Playful Learning

Team

Dennis Reep
Nick Bijl
Jill de Rooij
Anne de Bode
Alexander Sommers

Commissioner: Stichting Orion

Description

How can hybrid games & physical exercise help special needs students in the ages of 12-20 years old collaborate better and build more trust in themselves and others to become more independent? A project in collaboration with Orion and Lectorate Games & Play.

Game Catalogue

Catalogue Of Games

* Football on the Xbox One with Kinect
In this game, two players stand before the motion sensor of the Xbox. The objective is to score goals by passing the ball to teammates. When your striker receives the ball you have to try to shoot the ball on target. The other player is controlling the keeper and has to try to block the opponent’s shot. Both players swap between being on the offence and being the keeper. When the time limit is reached the game is over and the players who scored the most goals wins.

* Skiing on the Nintendo Wii
The purpose of this game is to ski the course as fast as you can. In order to do that you have to stand on the Wii balance board and by shifting your weight you can control the man on the screen.
Variation:
– Place one or two poles alongside the player so that it is easier for him to keep his balance.

* Badminton
Two players stand opposed to each other. They both hold a badminton-racket in their hand. One player serves and both players try to play the shuttle over the net to each other.
Variations:
– The game can also be played with a balloon instead of a shuttle, this makes it easier.
– Badminton can also be played without a net in between, This also makes the game easier.
– To make the game harder, you can play the game while hopping on one leg.
– To make the game more competitive, instead of playing the shuttle or balloon to each other you can implement the scoring of points.

* Basketball
The main goal in this game is to score points by throwing the basketball in the basket. When you score, you have to adjust the scoreboard and you keep possession of the ball. If you miss, the other player has to pick up the basketball and then it’s his turn to try and score. None of the players is allowed to walk when the ball is in their hands.
Variations:
– One player can start with an advantage. For example, one player has to score five points to win and the other player only has to score three points.
– The game can also be played with a volleyball, which is a lighter ball.

* Swing Set
The swing set was an improvised construction. A pair of rings, a wooden stick and a towel wrapped around this wooden stick made this construction well suited for the target group. Students could push each other.  The one that was on the swing had to communicate with the ‘pusher’ on how high he/she would swing. On the floor there were mats. When someone wanted to stop swinging he/she would slide his/her feet on the ground till he/she stopped and could get off the swing. Each student would get 2 or 3 minutes on the swing. The students were controlling the stopwatch independent.

* Catapult/slingshot
The students could shoot marbles in hoops (or targets) standing behind benches. If you would hit the target you scored a point. Every player could shoot 3 marbles before handing over the turn to an other student.
Variations:
– The students could help each other reloading and aiming the catapult (this could also be done by the teacher)

*Football
Passing over the ball with the inside side of the foot and also receive and control the ball with the inside of the foot , monkey in the middle and a match at the end.
Variations:
– If passing and receiving the ball with the inside of the foot was too hard, students were also allowed to pass and receive the ball in every way they would like.

* Table tennis
For the students with the highest motoric skills: Play table tennis in the regular way, with a net in the middle of the table but usually without scoring points. Just try to play the ball over the each other as many times as they can is the game.
Variations/adjustments:
– Rolling over the tennis ball without a net in between for the students who found the regular way of playing too hard.
– Add borders to the table, in that way it’s less likely the ball will fall of the table.
– If rolling or playing the ball to each other went well, it was possible to play the game in the normal way.

* Handball
This game was basically played in a 1 vs 1 situation. Both players would have one goal to defend. You could win the game by scoring points and by defending your goal. There was a limitation of distance from where you could try to throw the ball and score.
Variations/adjustments:
– Make the goal of one of the players a little smaller so that it was harder for the other player to score and easier to defend.
– Play the game 2 vs 2.
– Play with a lighter ball.
– Adjust the distance from where the players were allowed to score.

* Tjoepbal
Tjoepbal was played with a ball and a trampoline that was placed against a wall. One of the players would try to throw the ball in such a way on the trampoline so that the other player could catch the ball. When you threw the ball harder on the trampoline the ball would travel a longer distance in the air. This was considered to be fun.
Variations/adjustments
– Try to reach as long of a distance as you can by throwing the ball as hard as you can on the trampoline. (Middle + High level groups)
– Use the wall too, make the game more like squash. The ball was only allowed to bounce one time before it had to be caught. When someone would fail to do that the other player would score a point. (Only the highest level group would play the game like this)
– Only use the wall to bounce the ball against, could also be played by one person. (For the lower levels groups).


* LO-App game
This game was played on the Ipad. The students would play one at a time while other students were watching them, waiting for their turn. The game what was played most of the time was Brickbreaker. The player was able to control a rectangle with his/her body movement and had to break a the bricks with a ball. When someone ‘died’ three times an other student could take his/her place. The students kept score by using three cones.
Variations/adjustments:
– Time limitation  instead of three lives.
– Start up an other game where you have to catch bubbles (could also be played by more players at the same time)

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