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amfi's design-driven fashion label

reviving the narrative of fashion culture

Team

Kimberly Waldbillig

Marketing & Communication

University of Utrecht
MA New Media and Digital culture


Dion Gavriilidis

Production Manager
University of Amsterdam
BA New Media and Digital culture


Myrthe de Smit

Creative Director
VU University Amsterdam
MA Design Cultures


Marissa Memelink

Reproduction manager

University of Amsterdam
BA New Media and Digital culture


Commissioner:

Description

V i d e o _ S y n c

2013 AFW JULY iNDiViDUALS from MediaLAB Amsterdam on Vimeo.

What’s a fashion show without good music?

 

It’s often said that half the experience is the sound that accompanies the choreography on the catwalk. In order to bring an edge to the runway experience and to fully immerse their audience, designers always look for that ‘perfect tune’ that will complement their collection.

Conventional multi-channel reproduction techniques and commonly used surround sound systems can suggest spatial sound movements, but they’re essentially a perceptual trick. Wave field synthesis however, allows sounds to be precisely placed and moved virtually anywhere inside or outside the ring of speakers, opening up a whole new world of sonic wonders wherein the listeners are literally engulfed by waves of sound and music.

Not surprisingly, however, WFS systems having hundreds of speakers, several amplifiers, audio hardwares and computers for rendering purposes are generally fairly costly. Due to their high costs these systems are rarely used as commercial setups and can only be experienced in few selected locations, – which makes this fashion event an exceptional occasion.

The opening piece from Soundlings member Robin Koek merges acoustic objects, instruments and synthetic entities to one sound world.  A world built on resistance and struggle. Cracking wood, hissing amplifiers and feedback tones resonate in discord. Organic materials, electronic textures and various instrumental sections construct a spatial, physical piece that leads the listener through the challenging phases the designers face in their creative process, a theme embedded in the presented collection.

As the models begin to make their way around the catwalk, the soundscape created  by Soundlings Roald van Dillewijn and Tijs Ham morphs into the sort of cutting edge pop music which front-row goers know and love. Still carrying references to the more abstract sonic experience that came before, electronic beats emerge as the broken guitars and vocals were harmonized with the colors of gamelan. Layers of sounds are surrounding the listener, complementing the movement of the garments and the intricacy of their designs.

 

The music playing here is only a stereo fold, binaural recordings will follow later on. Additional thanks go out to Pinar Temiz and Giorgios Papadakis for their help in performing and recording parts of the music.

F o l l o w_ t h e_ L i v e s t r e a m !

Download the AFW app at www.amsterdamfashionweek.com for your iPhone or Android and watch the premiere of the S/S14BY21 collection!

2 4 _ h o u r s _ ‘t i l _ s h o w t i m e !

1 day


 A dream is just a dream.
A goal is a dream with a plan and a deadline.

Tight deadline! we’re getting all the equipment and the audiovisual media ready to be able to share the fruits of our labor. From production arrangements with iNDiViDUALS, to preparing for final soundchecks with the Soundlings, we’re getting ready for a one-of-a-kind event. Not only is the performance be intimately limited to 250 attendees, it challenges the status quo of fashion shows on multiple levels. Check out the teaser video from the iNDi’s featuring sound design by Robin Koek. 

Sound art plays a primary role in intensifying the emotional experience of the S/S14BY21iNDiViDUALS collection. What’s more one-of-a-kind experience marks an innovation for the use of new media at the Amsterdam Fashion Week.  

We’re going to work with some of the Soundlings tomorrow to make a binaural recording of the sound art so that those who weren’t lucky enough to get invited to the show can still experience the power of the system at least in part. For those of you that visited our booth at the Expo, you’ll get a special message from us with a link to the recording right after the track has been mastered and uploaded to the Internet.

Marissa has been working on making a documentary video that will give insight into the production process, explaining how our MediaLAB team developed the experience. It also tells the story of  how we collaborated with the AMFI and the musicians and artists from Soundlings. Check back to the Project Page after the show tomorrow to be one of the first to see it.

We’re here, teetering on the edge of success. Tomorrow can either fail or be an epic success. Everyone will be listening – will you?

W h a t _ i s _ i m m e r s i v e_ a u d i o ?

To bring our concept to life, our team hired an international team of sound designers (Soundlings) to compose a piece that will be premiered at the catwalk show. These musician-sound designers have a wide range of expertise: live performance, creative coding, making new instruments, games, noisy music, dance, installations – the list does go on. That’s really the power of the Soundlings collective – the libraries of sounds, noise and music that they’ve compiled over the years can be shared and transformed in a way that the whole is greater than the sum of the parts. Our team selected the Soundlings not only because we assumed they have a wealth of content already available – but specifically  for their ability and willingness to experiment.

We were also looking for a way to deliver the sound, a system that was more than just a fancy set of speaker boxes to make the experience of the sound unique. (This was of course also due to the fact that asking the audience to wear headphones during the fashion show was simply not a possibility). The system that we chose makes possible a technique we discovered was essential to reviving the narrative of fashion culture: immersion.

But what is immersion?

Immersion is a concept that’s often studied in games, film and virtual reality. The idea is that coupling a visual image with audio totally consumes the seer-listener and captures every bit of her attention. The effect becomes exceptionally more powerful if the experience has interactive possibilities. A number of fields of study: acoustics, electronics, as well as data exchange play a part in making immersive audio a reality. For example, to produce a 3D soundscape for a game, the sound design must respond to a player’s actions in the game; i.e. if an enemy is approaching, the game sound should signal this to the player. The experience, although it’s only a controller and a screen, must be convincing. The idea is that if the sound is designed to  “scary”, the player is mentally and physically experiencing fear.

This project represents the intersection of new media principles and the principles of sound design. Audio immersion is a means of narrative storytelling – and now it’s being brought to a Dutch fashion show for the first time. Keep checking back here as we get closer to the show – we’ll be able to share in full detail what we’ve been developing since February.

G e a r i n g_ u p_ f o r_ t h e_ E x p o

It’s the most wonderful time of the year here at the MediaLAB – when all the groups are preparing to share their last five months’ of hard work with the world. We’ve invited friends, parents, roommates, colleagues, as well as our innovation partners from the AMFI to our presentation on Wednesday, June 26.

We’ve designed an experience that will give visitors to the MediaLAB a feeling of what it’s like to interact with sound in a new way. Also, we’ll give a short pitch and exchange some ideas with Sabine Niederer from the HvA’s Create-IT tonight. If you’re thinking of showing up to the party, make sure you register here so we know to expect you!

 

G e t t i n g _ e n t r e p r e n e u r i a l

Workshop by Fenny Lücker

This morning we began discussing innovation resources and entrepreneurial processes Fenny Lücker from the Amsterdam Center for Entrepreneurship. She worked with us to help us understand how innovation plays a role in our project. Gideon Bazen, Manager of the HvA’s Digital Life project was also in attendance to advise on how the projects from the mediaLAB can be brought to market.

Examining how innovation is produced and is qualified as successful brought us insights into our own development processes anticipating how the world-at-large will assess the value of our project has been something that’s been kicking around in the back of our minds for some time now. Now that we’re in the final phases of production, its important to define very clearly what the unique selling points of our solution are and how they can be conveyed and emphasized.

Fenny shared with us the work of Saras Sarasvathy and her book “Effectuation: Elements of Entrepreneurial Expertise”. Sarasvathy examined the work of twenty-nine entrepreneurs in their fresh attempts to begin an innovative business. What Savas found was that entrepreneurs were not focused so much on fighting competition, but working with others to fabricate markets; spending affordably to achieve goals rather than seeking purely financial aims.

Identifying the unique selling points of our concept amongst our peers is also leading to a more concrete idea about how we can communicate about the project. A the cult fashion audience, a technical audio media, an academic audience, as well as a greater public all need to be catered to. Rather than just project interns, we were challenged to think as entrepreneurs. Understanding how we can invest in our idea required us to define our value proposition for each customer. Fenny presented several examples of similar services (KLM vs. RyanAir; the circus vs. Cirque de Soleil) to help us realize that two services that accomplish the same thing can exist simultaneously because they have different value propositions.

Although this to a large extent an academic project, our team still needs to view our assigner as our client. Being clear about the role of facilitating partners as co-creators lends itself to the idea of the internal customer. Managing the relationship with the customer during and after the project phase is also an important factor in defining the value proposition. The team was asked tough questions about the means of delivery for the solution – not just the physical transport of the ‘solution’ itself but the communication of its value.