MediaLAB Amsterdam is now the Digital Society School! You are viewing an archive of MediaLAB projects. Content on this website may be outdated, and is without guarantee.

Women Safety (NL)

Team

Akarsh Sanghi

Interaction Designer, Developer


Laura Mul

Researcher


Shinichiro Ito

Creative Technologist, Media Producer


Commissioner:

Description

Workshop on Design Research by Marco van Hout (September 18)

presentation

Conflicting concerns

This morning there was a workshop on Design Research. We started talking about conflicting concerns and how this appears almost in every design. So for example if you have a smartphone, it is great that you can contact a lot of people, but the problem is that you don’t look around you anymore. This comes with a lot of products. With our problem, the most difficult thing is that objective safety and subjective safety are sometimes conflicting. We should try to make people be safe and feel safe.

Research questions

After this, each group showed their research questions to each other. Our research questions were fine (Maybe because we already discussed it with Marco, hehe), but there was one thing that had to be changed. This used to be our main research question: What are the determinants that influence women’s feelings of unsafety in Amsterdam and what are factors that should be taken into account when designing interventions that can have a real impact? The problem with this question was, that we used the word determinants and factors, which makes it kind of weird. The factors are actually some of the determinants, so we should put it like this:

What are the determinants that influence women’s feelings of unsafety in Amsterdam and which of those should be taken into account when designing interventions to positively influence the unsafe feeling of women in Amsterdam?

Maybe this question will need some changes, but we will see that later.

 

work

Methods to use

The methods which Marco told us about were : 1. Design etnography (interview/observation) 2. Experience design (touch points) 3. Empathy (experience the same as the user) 4. Primary research (field research) 5. Secondary research (books)

Break up letters

This is all great, but Marco told us we should also do stuff like writing break up letters and bodystorming. Yes, that sounds weird, but those are innovative methods to get more creativity going on. We all wrote a break up letter for a product which we don’t like anymore. This way, you can easily find out what people think is wrong with the product and what used to be interesting. Here is one letter to my toilet that is flushed electronically:

Dear ‘maal’  toilet,

You have been making too much noise. I don’t understand you anymore, cause I can’t make something out of the noise you make. Also, sometimes you smell really bad. The other problem is that I often have to explain people how to treat you constantly, cause you are such a complex person. You make my life so difficult, when actually it should be easy. I will get someone new: someone who is easier to handle.

Goodbye, Laura

Bodystorming

This was fun. There was something more fun yet to come. We did a bodystorming session is which we showed a solution to the audience by demonstrating it. Shin was a superhero, Adwait was a dangerous person, Akarsh was the panic button and I was the user. You can fill in the rest for yourself..

 

 

Post a Comment

You must be logged in to post a comment.