Whilst finalizing the edit, we have had a meeting with the composer of the Project Orpheus series. Since the series is still in production, one of the difficulties of our project is to find the right soundscape that would both enhance our project and fits the feel of the series. Also showing the edit of our film to the composer gave us insight for some last alterations of our project. Working on a film for a few weeks compromises your perspective in 360, and at a point it becomes difficult to understand how a first-time viewer would behave. For instance, we anticipate on certain actions to happen in the film and we know where to look. A first time user would not be able to predict these actions and therefore misses the executed actions. Sound becomes an incredible important part of the VR experience to create forms of guidance for the user, hence where the user should look to improve the experience of the story.
VR creates the demand for audio and visual production departments to work increasingly simultaneous. In cinema and television the sound department usually starts working after the final edit, which is made possible because the editor is already able to construct what the viewer sees. The to be watched image is already framed. In VR the framing becomes a combination between the created 360 spaces and the choice of movement by the viewer. Therefore sound becomes increasingly important as a tool to guide this simultaneous framing by the spectator and the creator of the VR film.