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Interactive Cinema

Team

Nour Tanak

Communication & Multimedia Design, HR

nour.tanak@gmail.com
Shenyu Zhang

UI/UX Design, Kyushu University

zsy1990@mail.com
Sammie de Vries

Psychology at the UvA

sammie.devries@hotmail.com
Nick Valk

Game Design, HvA

nick.valk@live.nl
Leon van Oord

Media en Cultuur, UvA

leonvanoord@gmail.com

Commissioner:

Description

Script Writing Workshop at AVROTROS

We had a script writing workshop at AVROTROS last Thursday. We got very precious advice about storytelling and filmmaking for virtual reality. Some ideas are really useful for the production of our own final project. We’d like to pick up some insights we need deal with and tips we got from this workshop.

  • Come up with 4 camera positions, and the types of scene genre application they would be effective for.
    Every camera position has its feature. In a VR movie, it’s not wise enough to use cuts as frequently as traditional movies. Normally, we need pick up one camera position as the main position. So we should consider about at least 4 camera positions and each one’s advantages. In that way, we could make a wise selection on camera position.
  • Come up with ways to direct/influence viewer attention.
    In a VR movie, audience can get 360° perspective. It is one of the most exciting feature of VR movie. But it also means that there are more possibilities for audience to lost their attention. We need to use various solutions to direct/influence our viewers’ attention. 
  • Based on “The Game”, what other existing movie or scenes in movie would fit/work within the “restrictions” of the VR-format?
    We treat a VR movie as a kind of art form between traditional movie and video game. Work should be done to explore limits of VR movies and learn to fit.

 

  • Plan for backup shooting days. (especially for outdoor film days)
  • Location should be natural, small details can help a lot.
  • Be careful with the time changing (light changing), all the shots are supposed to be in the same approximate time-frame.
  • Synchronizing the frames.

We are now working hard on the story of our final project. These tips and insights are supposed to be used for our film-shooting.

wemakevr

avrotros

User scene

What is a user scene
As a first assignment we made a user scene, a short movie that depicts a day in the life of some of the problems of our target audience.

User Case Interactive Cinema from MediaLAB Amsterdam on Vimeo.

 

User Scene explanation
We know it looks a little rough, but we think the message is quite clear.
It’s about two young adults who are fed up with the current style of storytelling. While they are watching the first movie they are still gripped by the story, but they soon lose interest. We’re not saying that movies can’t grip an audience anymore, however we think it’s getting harder and harder to impress the current generation. We are ready for something new and we think virtual reality(VR) could be the answer.