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Interactive Cinema


Nour Tanak

Communication & Multimedia Design, HR
Shenyu Zhang

UI/UX Design, Kyushu University
Sammie de Vries

Psychology at the UvA
Nick Valk

Game Design, HvA
Leon van Oord

Media en Cultuur, UvA



Summary of Sprint 3

We finished Sprint 3 last week.  During this sprint, we came up with 3 different concepts.

At the first step, we made a brainstorming of concept. We wrote keywords on post-it notes.


Then combined 2 or 3 keywords together in order to get some sparks.


After that, We picked up 10 of the combinations and arranged each into one kind of plausible concept.


Then we came to 3 candidates. Palm Reader, A Brave New World and Time Traveller.  We detailed these 3 concepts and even made 2 versions of each.

We used paper prototype to express our concepts and ask stakeholders and our friends to give us some ideas. Here are our 3 candidates.

Palm Reader

Palm Reader

Palm Reader

The car breaks down and Mark is stuck with a woman that seems to know too much. She tells him she can help him with his car, on the condition that he lets her use some of his time. She convinces him that she is indeed a wise woman, and gives him the possibility to change his future.

 A Brave New World

A Brave New World

A Brave New World

The protagonist is locked up in a lab in a post-apocalyptic world. The doctor taking care of him uncovers irregularities with the information. During the course of the story, a nurse helps him figure out the information he need and get close to the truth.

Time Traveller

Time Traveller

Time Traveller

Joe’s grandfather tells Joe his biggest secret. All the man of their family can travel in time. At first Joe is doubtful, but after he discovers it’s really true. He travels back in time to a new year’s eve party to win the heart of the girl he loves. He only has a couple of minutes to get her to like him, because she kisses someone else at midnight.

Finally, we decided to use a concept from Time Traveller. We are going to complete the story and get all preparation of film-shooting done during Sprint 4.

Script Writing Workshop at AVROTROS

We had a script writing workshop at AVROTROS last Thursday. We got very precious advice about storytelling and filmmaking for virtual reality. Some ideas are really useful for the production of our own final project. We’d like to pick up some insights we need deal with and tips we got from this workshop.

  • Come up with 4 camera positions, and the types of scene genre application they would be effective for.
    Every camera position has its feature. In a VR movie, it’s not wise enough to use cuts as frequently as traditional movies. Normally, we need pick up one camera position as the main position. So we should consider about at least 4 camera positions and each one’s advantages. In that way, we could make a wise selection on camera position.
  • Come up with ways to direct/influence viewer attention.
    In a VR movie, audience can get 360° perspective. It is one of the most exciting feature of VR movie. But it also means that there are more possibilities for audience to lost their attention. We need to use various solutions to direct/influence our viewers’ attention. 
  • Based on “The Game”, what other existing movie or scenes in movie would fit/work within the “restrictions” of the VR-format?
    We treat a VR movie as a kind of art form between traditional movie and video game. Work should be done to explore limits of VR movies and learn to fit.


  • Plan for backup shooting days. (especially for outdoor film days)
  • Location should be natural, small details can help a lot.
  • Be careful with the time changing (light changing), all the shots are supposed to be in the same approximate time-frame.
  • Synchronizing the frames.

We are now working hard on the story of our final project. These tips and insights are supposed to be used for our film-shooting.