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Interactive Cinema


Nour Tanak

Communication & Multimedia Design, HR

Shenyu Zhang

UI/UX Design, Kyushu University

Sammie de Vries

Psychology at the UvA

Nick Valk

Game Design, HvA

Leon van Oord

Media en Cultuur, UvA



Visit DocLab Expo: Immersive Reality

On last Friday, we visited DocLab Expo: Immersive Reality. This program’s concept was described as follows.

We are immersing ourselves deeper and deeper in a digital reality, surpassing both our wildest dreams and our greatest nightmares. From the end of privacy to the future of storytelling, how do we redefine the documentary genre in the digital age?

We found that there were some similar points with our own project’s concept. Immersive Reality, especially for Oculus Rift projects, have gone really far on game production. We can find a lot of interesting and imaginative VR games on the internet. But experiments on actual world are not enough, we think.


We experienced a few works on the expo. We’d like to introduce some projects that gave us inspiration.

Strangers with Patrick Watson

People can put on the virtual reality headset and feel as if you’re physically present in Canadian musician Patrick Watson’s Montréal studio loft on a crisp winter’s day. Without interaction provided for the user, this immersive documentary just gave us a very natural and comfortable experience. People will feel very relax with the live music inside.

The Machine to Be Another

The Machine to Be Another provided a chance for a woman to experience having a man’s body, for a physically fit jogger to find out what it’s like to be wheelchair-bound, and for a black person to live in the body of a white person. This interactive performance installation is based on low-budget experiments such as first-person cameras, and Oculus Rift DK1, but it caused international uproar in experimental anthropology, gender studies and gay studies circles because it offers a totally new approach to understanding identity. The makers themselves are intensely ideological and see their machine as an instrument for boosting empathetic responses, making the world a better place in the process.

Oscar Raby’s Assent offers a moving immersive documentary experience that plays out in the virtual past. Through the Oculus Rift headset, media artist Raby transports the audience to a digital version of Chile in 1973. After a short introduction, you walk in the footsteps of Raby’s father. With him, you’re witness to an execution of a group of prisoners captured by the military regime – an army that Raby’s father was himself a part of. This work is a very good example to tell us how to use color in an immersive environment.

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