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glass kit

Team

Agnes Günther

Industrial and Communication Designer


Edoardo Mercati

Industrial Designer


Iain Kettles

Programmer


Luiz Ferreira

Industrial Engineer


Commissioner:

Description

KICK OFF – CREATE A USERSCENE

userscene_header

Installers and constructors need vast amounts of information to aid carrying out their work safely and efficiently. Technical installations are getting more and more complex, the necessary information varies case by case and should be easily accessible without hindering productivity. How can an intelligent Google Glass interface increase efficiency and safety in the construction industry? What methodologies are useful in creating successful solutions for this line of work?

In order to develop this project, an interdisciplinary team from a variety of different backgrounds and nationalities has been chosen. The team consists of a programmer, a graphic designer, an industrial engineer and an industrial and communication designer.

glasskit_userscene_storyboard

The team was assigned a task to create a visual presentation outlining the problem and possible solutions. Creativity took precedence in this assignment, the group decided to tell a story using a movie-scene offering great flexibility and a wider scope for the assignment.
Before starting with the user scene, the group met with Ava Fatah, a researcher from London with a solid background in research for augmented reality. Together we tried Google Glass to get an idea of what the product is and isn’t capable of.

glasskit_userscene_camera

During the second day, the content of the movie and the storyboard were finalised. As the end user and its specific needs have not yet been defined, the story is based on a real life situation, making it more relative to the viewer. The user scene shows not only the problem but also potential solutions to widen the scope of what is possible with Google Glass regardless of it being conceptual.

glasskit_userscene_drill

The first person perspective chosen for most of the user scene creates a more effective point of view but required us to source another, more portable camera designed for these perspectives. As to not waste any time, the group started filming some scenes in the third person perspective using the camera already provided. This made filming with the GoPro camera the next day faster and more efficient as we had a better idea of what shots were required and the work needed to achieve them whilst still ensuring the effectiveness of the shot.