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Games 4 Amnesty

Team

Rob Boerman
Radoslav Gulekov
Lisa Maier
Fay Gramberg

Commissioner:

Description

GameDesign Creative Session

Hello there! You haven’t heard recently from us, but of course this is only due to the fact that we have been quiet busy conceptualizing. In order to bring our concept directions to a real game field, we went to a Game Design workshop. We had four teams of GameDesign students who were brainstorming together with us on our design directions: Amnesty as a Machine, the Network and In their shoes. Each of these directions has its own features that are unique. We call them KEEPERS and they are: metaphore – Spread the Light, grey area between good and bad, competing stakes, link game mechanics & story/message of the game and your story – your emotions. Currently we decided to try to combine these features in a final concept and this creative session kicked the start of the final ideation….

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