Week 9 – Concept presentation and refining
This week started with a peer presentation of the concepts we created the week before and we received good feedback from the other groups. It was useful for us to see how others react to the concepts and how can we make them better. The day after this we had a quick meeting with Frank Kloos, lecturer at CMD, to discuss our concepts and how should be the best approach to prototype them. The biggest advice was for us to be build a prototype that communicates the concepts idea, without actually getting into the design of it.
We also participated at the Games for Health Conference. There we saw several different talks that were very inspiring for our project. David Martz from MuzzyLane gave a talk about “When you’re Ready to Make a Serious Game” that was really useful for us to understand the process of making a serious games and what are the best practices and most common mistakes. Here are some pictures of the event:
On Wednesday we had a workshop entitled “High Impact Innovation Experience (HI²T)” by Gideon Bazen and Fenny Lücker. It was interesting to see our project in a more business model context and to approach it in a creative problem solving perspective.
The day after that we made a field trip to iFabrica and saw some really incredible machines. They can work with all different materials, from wood to thick iron plates and some 3D printing as well.