Paper prototyping

Paper prototyping is a quick and cheap way of gaining insights without the need for costly investment. It simulates the function but not the aesthetic of a proposed design.

Paper prototyping

2 HOURS - 4 HOURS

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TASKS

1. Determine the aspects that will be tested. (content, form, structure, ‘tone’, key functionality, etc.).
2. Develop a paper version of the concept that allows to test the different aspects.
3. Recruit participants for the test.
4. Conduct the test, do not guide users too much and validate the concept.
5. Take notes of what works and what needs to be changed.

WHEN

In the initial stages of a concept.

WHY

Quickly validate functions of a design with a low cost.

NOTE!

Paper prototyping does not have to validate aesthetics, it should focus on functionalities.

OUTPUT

Test results of the concept that can be revised and improved on to develop further.

Next

Identify what worked and what didn’t. Refine the concept based on the insights.

Reference

BENYON, David. Designing interactive systems: a comprehensive guide to HCI and interaction design . cf: 8 Envisonment. 2010./ MARTINI, Molly C.; SMITH, Melissa AB; YOUMANS, Robert J. A Comparison of Prototyping on Paper (POP) Software and Traditional Paper Prototyping for Developing Mobile Products with Optimal User Experience. In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting. SAGE Publications, 2014. p. 1849-1853./

Paper prototyping

2 HOURS - 4 HOURS

Paper prototyping is a quick and cheap way of gaining insights without the need for costly investment. It simulates the function but not the aesthetic of a proposed design.

TASKS

1. Determine the aspects that will be tested. (content, form, structure, ‘tone’, key functionality, etc.).
2. Develop a paper version of the concept that allows to test the different aspects.
3. Recruit participants for the test.
4. Conduct the test, do not guide users too much and validate the concept.
5. Take notes of what works and what needs to be changed.

WHEN

In the initial stages of a concept.

WHY

Quickly validate functions of a design with a low cost.

NOTE!

Paper prototyping does not have to validate aesthetics, it should focus on functionalities.

OUTPUT

Test results of the concept that can be revised and improved on to develop further.

Next

Identify what worked and what didn’t. Refine the concept based on the insights.

Reference

BENYON, David. Designing interactive systems: a comprehensive guide to HCI and interaction design . cf: 8 Envisonment. 2010./ MARTINI, Molly C.; SMITH, Melissa AB; YOUMANS, Robert J. A Comparison of Prototyping on Paper (POP) Software and Traditional Paper Prototyping for Developing Mobile Products with Optimal User Experience. In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting. SAGE Publications, 2014. p. 1849-1853./