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Traveling with no luggage

Designing new Travel Experiences

Team

Commissioner:

Description

A new horizon! A sprint retrospective, review and workshops!

Sprint 2 has ended and sprint 3 just started, come have a look how we approached a few topics that we haven’t discussed before, you will be surpised!

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So in the most recent (big) blog post we talked about the sprint 1 review, how we came up with a new concept; ‘Baggage Stress Relieve’.

Specifically our team was thinking about other ways to improve the possible future of the airport. Not only specifically bound to the ‘door-to-door concept’. It was a meeting full of discussions to come to a consensus what the project is going to be about. Honestly we all felt enlightenend after the meeting was over; we want to find a solution so passionately that we had to rethink the scope to something more realistic.

This gave us a lot of input to work with in the second sprint.

We had a prototyping workshop about Digital Design:

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Paper Prototype

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Conceptual Prototype

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Video & Image Prototype

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Digital Interactive Prototype

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(Click it to start playing our interactive prototype!)


MediaLAB’s prototypes:

Team KLM’s Roleplay Prototype:

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Team Waste Management’s Game Demo Prototype:

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Team EHRI’s Roleplaying Prototype:

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Publisher’s LAB Paper Prototype:

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Will it be a good idea to test prototypes in Japan FUKUOKA?

We had a meeting with the team that is working in Japan FUKUOKA on airports aswell. They explained us about their project and how our teams could find interest in collaborating because it could benefit us both. Their team is currently focusing on defining all stakeholders of their airport and defining the infrastructure of both terminals that exist in Fukuoka Airport. So our scopes are different and of course there are limits to how much we can share, but atleast we could try to test out prototypes in both regions as it will give perhaps value to test prototypes in different contexts; Something we will discuss in the future.

Image uploaded from iOS


Get Arduino, buy it, play with it; have fun and prototype effectively!

Shinichiro Ito (Now called Ito-san)  flew over from Japan and gave us a workshop about Arduino as Tamara is not present to give this workshop. The workshop was well received by the MediaLAB students and Ito-san showed us the ways of prototyping without having hard limits on technical capabilities.

 

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Ito-san showed us three types of prototyping:

  • Functional Prototyping
  • Aesthetical Prototyping
  • Conceptual Prototyping

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Whilst we were focusing in this workshop on functional and conceptual prototyping as Arduino is soley about making technical requirements solvable with a few wires put on a breadboard. During the prototyping you might encounter new insights, idea’s or see that the prototype is worth pursuing (or not).

Our team focused on creating a mini prototype of a clickable machine. That would turn colours on and off depending on the button pressed. Please have a look below;

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There was nice music played in the background and we had a really good time. We will consider using Arduino in the future to create a prototype if it fits the description!


Sprint review

We had a sprint review with a short timebox with a lot to tell!

The short story was that we showed the stakeholders three concepts that were in our thought connected, but for the others it felt disconnected, concluding the review with confused thoughts and not a direction to steer in. Sometimes we have to dig deeper into the ‘why’ and the ‘how’ instead of taking conclusions from interviews for granted. Of course it is hard to come up with a research plan that is done in three weeks that result in academic quantified data, which is not were the MediaLAB is the strongest at. We have definitely have learned from this review and hope to improve the next time. An insight we got is that we should involve the stakeholders better in the planning so that they can be critical and shape our three weeks so the results will be definitively stronger!

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After the review we had a retrospective; Set Sail

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It is a different method than we had used before in the last retrospective. We all definitively feel that this method is more effective for our team’s composition as discussion is avoided by writing all of your gains, pains, opportunities and threats down on sticky notes. We collected them until all of our team was done with writing the thoughts down on the sticky notes.

Then after that we went past every team member to pick up one of their cards and show it to the rest and explain if necessary; and put it on the board respectively to the feeling it belongs to.


 

 

Sprint Planning

So yesterday we had a sprint planning session. It was a pleasure to have Dirk join in as an expert that has experience with user behavior! We were able to frame a new target behavior goal and a few sub behaviors based on other lenses.

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We will tell you more in the next blog about the target behavior framework, until then stay tuned!

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If you have any questions, feel free to leave them down below.

Jesse Klijn,

Team Schiphol

Content Creator and Programmer

 

 

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