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The Maker’s sprint, a big week full of updates!

This is the second blog post, continuing from Last blog.


The Userscene is live! A laser engraved board game, Pie and a cool lecture about defining intentions, lets check it out!

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I must admit, these weeks so far have been great. Time went by pretty quickly and the team has a lot to share with the rest of you out there, so lets get to it! The team started last week with a big workshop about how to approach problems. Specificly ‘Wicked’ problems, but more about that later!

We uploaded the Userscene video to YouTube:

Maker’s Sprint


The Maker’s Sprint was about cooking physical products in a short amount of time, where lots of tools are highly advanced; Laser Cutting, engraving, 3d Printing and a lot more!

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Below you can see a picture of the final board game that Fons, Mike and Jesse made, it was well received by the audience althrough it had some small flaws, like the thread cluttering, and a few balancing options for the action cards.

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So what is Pie? And no- not that pie.

Pie is basicly an innovative design prototype for interacting with customers, asking them questions and retrieving their information in a fun way. For the user it is supposed to not feel like asking direct questions, as we tell them a subject and they can make a pie out of emotions. Which gives us a great way to visualize the user’s mind aswell.

It is a Win-Win situation.

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After presenting the board game the session continued with playtesting our products. The essential elements were to design a prototype, execute it with highly advanced tools and then present it in an experimential way to a group of people to provoke questions about the subject of the prototype. For the board game it was a way to make the player interact with the A to B flight process.

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Defining Intentions


The MediaLAB’s teams were joined by the PublisherLAB’s teams and were assembled on thursday morning till lunch to watch Mr.Mullholland talk about ‘Defining Intentions’. It was a great subject, and I have taken notes for everybody out there to see, so please if you are interested, take a look by all means! Link

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BagPortr Meeting


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We then had a meeting with BagPortr to understand more about the process of finding inspiration and finding the right target group for our own project. It was very interesting to see what research they already had done about the subject and it gave us a great kick-off for a brainstorming session. But more about that in the next blog!


That’s it for now!

If you have any questions, feel free to leave them down below.

 

 

Jesse Klijn,

Team Schiphol

Content Creator and Programmer


 

The First Week


20170202_153848I say this for all of us from Team Schiphol, it has really been an exciting week.

 

We began on wednesday with our Pecha Kucha presentations.

For all of us it was the first time presenting in this kind of format.

The presentation was for a new audience, being all of the interns and coaches at MediaLAB.

So everyone took turns and it was fun to see how everyone had a different presentation.

Some were really professional and astonishing, while others took a more simplistic approach, thus resulting in so many variations.

We took a tour around the campus, apart from Jesse as he had to take an exam.

Though from what I have heard it was fun and useful to see all the locations that could help us while we proceed in our exciting project for Schiphol.

Only to have a celebration of our new companionship as interns all together, it was fun.


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Tinkering was so much fun and before we knew it, it was already over.

 

Seriously, there were so many cool constructions, we can’t even begin describing what they all were.

But we have made a few pictures, which we would really recommend you to watch, it will be great.

The Tinkering-Workshop also had an assignment in which we created a Paper-Prototype for a possible shop interface.

We came up with the idea to have a shop at the airport that delivers your purchased item at your destination. That quickly escalated into a lot of questions.

Which we will discuss in later periods of this blog, concluding this post for now.

But don’t worry, we will continue updating our work on this blog, scheduled to release a sneak peek about our User Scene, we will talk all about that soon, until then stay sharp!

 

Jesse Klijn,

Team Schiphol

Content Creator and Programmer


 

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Friday | Febuary 3rd 2017

User scene day!

Friday was the first day we got to go out and create on our own terms. We had to produce a “user scene” for next Monday. A user scene is an attempt at visualising (part of) your target group in order to get a better understanding of said group for yourself and for your client.

We decided to make a film around the experience of two travelers, one with many bags and one without any bags. To best visualise this we had to go to our client: Schiphol airport. With the limitation of not being able to get past security yet we were limited to the entrance hall, shops and check-in area of the airport.

After a slow start in “El Tutti” with a croissant and tea we started filming the various scenes we needed. We started with the arrival of the travelers by train. This meant hastily shoving luggage on arriving trains only to take them back out. So a few confused train conductors later we had what we needed.

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We continued by filming in the entrance hall, the toilets, the check in area and finished with some shots at the Starbucks where Mike ordered by a very eccentric name. We laid out the basic storyline in preparation for Monday and Johanna, who lives in Colombia, learnt about the strange Dutch custom of putting chocolate sprinkles on bread for breakfast.

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Fons Martens,

Team Schiphol